Tag: Background

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  • Upheaval

    You hear a distant rumbling, which a second later is a not-so-distant rumbling, and then a second more is the loudest sound you have ever heard. And then the ground shudders and you are in the air, falling a dozen feet down to where you were …

  • The Jewels

    The campaign names them in the title. They're obviously scattered. [[Sunder]] told everyone to go [[session-10|find one]].

  • Remnant

    A mysterious organization that has something to do with [[The Forges|Experimental Forge 23]]. [[Derick]], who identified himself as belonging to this group, took 900 Warforged from the valut there soon after the [[Upheaval]].

  • Gods

    The Gods in this SJS(Scattered Jewels of Southsea) are the pantheon presented in the core rulebooks. Not all the Gods will feature in the campaign, but they are all present somewhere. h3. Good Gods * [[Avandra]]: Change, luck, trade, travel * [[ …

  • Verra

    The name of the world before the [[Upheaval]]. The politics, geography, and character of Verra are felt throughout the campaign as echoes of a world changed.

  • Anton

    Anton is a city nestled between forest, mountain and plain. Far to the north of the [[Zepan Kingdoms]], it has long maintained an independence from their long war with the [[Rooks]]. h3. Geography Anton is nestled against a steep mountain range to …

  • Bloodball

    Bloodball is an incredibly popular game played throughout the world. h3(#rules). Rules Two teams of six players vie for control of one magic ball, containing three vials of different magical creatures' blood. Each creature gives the ball different …

  • Rooks

    At the start the Rooks were not much of a threat to the surrounding city's and towns. They were nothing but disorganized tribes, raiding smaller towns and merchants on the road. These attacks were often repelled with small to slight damage. After a …

  • Tierm

    Tierm had always been a hub of trade for the region. It was the only port for leagues. As with any Maritime port, Tierm was home to several unsavory elements. It became a haven for crime and corruption. Travelers would settle in Tierm, practicing their …

  • Ceris

    Ceris has long been a simple yet vital town to the region. Bordered by large rolling plains to the north, green pastural hills to the southwest, and forests full of game to the east. Ceris is and has been the bread bowl for the region since its …