Tag: Houserule

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  • Houserule - Hero Points

    h2. Reasons The GM needs a more direct route to encouraging good player behavior and the players like getting to bend the rules. Create a currency to facilitate these. Use that currency to provide the players with more options, make play faster, and …

  • Houserule - Loot

    h2. Reasons To create a more immersive loot system that can be adapted to each dungeon and maintain a sense of theme with each encounter. h2. Summary For the loot system during SJS we will be utilizing a semi-random loot table. The GM for each …